UDIT University
Adjunct lecturer in AI & Advanced AI of Games Design & Development Bachelor’s Degree.
With over five years of professional experience as Unity and .NET developer,
Nicolás has worked on a variety of projects, including architectural and
engineering tools, BIM visualization tools for Revit,
Unity-integrated tools, and game development
(first-person, puzzle, and strategy games), as well as software architecture.
Beyond development, he has led small multidisciplinary teams, managing programmers,
designers, and artists, as well as mentoring university interns.
Nicolás has experience in agile methodologies (Scrum), waterfall development,
and TDD.
In addition to his professional development work, he is also a
lecturer in Artificial Intelligence for Game Design and Development Bachelor's Degree at UDIT.
Adjunct lecturer in AI & Advanced AI of Games Design & Development Bachelor’s Degree.
Unity3D and .NET Developer. Development of 3D applications, game development with Unity3D and Unreal Engine. Libraries development in .NET Core, .NET Framework and .NET Standard. Software architecture, Package and Respositories Management. Code review and integration. Project and team supervision.
Virtual Reality Master Class Lecturer at Games Design & Development Bachelor’s Degree.
Game Designer. Level and narrative design for Nubla 2, an exclusive PS4 game.
At ESNE-UDIT University. Mention in Programming. (8,86)
Forsaken Empires is a transmedia RPG mobile game with a strong link to the aesthetics of classic role-playing games set in the fictional world of Graeglon that presents the player with a virtual table containing a board with character figures, scenarios and cards as if it were a physical game developed with Unity3D.
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A 3D visualization plugin for Revit developed with Unity3D that enabled architects and construction firms to generate AI-designed kitchens and bathrooms quickly and efficiently.
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A Unity3D-integrated tool for generating environments (hexagonalized or not) using UI Toolkit.
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A land development analysis tool for construction companies developed with Unity3D.
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Dead Science is a first person exploration and puzzles game in which the player is a woman who investigates a case of multiple dissapearance developed with Unreal Engine.
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Emergency Room is a 3D overhead game in which the player controls a doctor and a nurse in his daily routine of saving lives developed with Unity3D.
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Just Dream is a narrative and puzzles game which tells the story of a kid whose biggest dream is to be an astronaut developed with Unity3D.
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Gravity Cube is an arcade game in which the player can change the gravity of a cube to avoid the obstacles developed with Unity3D.
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