Project Overview
Emergency Room: Dr. Mortimer On Call! was the first game I developed within a studio we founded during university: Unknown Outcome. The project originated as part of a course where we had to create a game with a health theme. We didn’t want to develop an educational app "to learn medicine," as some professors suggested, so we decided to set the game in a hospital instead
From there, the idea evolved into a multiplayer arcade game with multiple levels, inspired by the cooperative dynamics of Overcooked. Throughout the development process, we refined the mechanics until we shaped Emergency Room, a game that combined fast-paced action with teamwork in a hospital setting.
In this project, I took on the role of producer, managing the team and tasks using a Scrum methodology adapted to our situation as students, since we developed the game in our free time.
I was also responsible for gameplay, mechanics, and UI programming. This was my first truly ambitious project as a programmer, with a development cycle of 7 to 8 months, allowing me to gain valuable experience in Unity3D, including controller and keyboard inputs, menu navigation, and 3D asset integration.
Additionally, I contributed to gameplay and mechanics design, although this part was a collaborative effort among all team members.
The final result was a visually appealing game that granted us access to the PlayStation First program, a former initiative by PlayStation Spain that provided students with the opportunity to work with the PlayStation 4 development kit. Getting the game to run on a PS4 was a huge milestone for us and a major source of motivation.
For this project, I worked alongside: Alberto Guzmán, 3D generalist and technical artist; Pablo Trascasa, gameplay programmer; Steven Kormanik, designer; and Daniel de Vicente, concept artist and UI artist.