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Nicolás Tapia Sanz

Emergency Room: Dr. Mortime On Call!

Emergency Room: Dr. Mortimer on Call! is a 3D overhead game in which the player controls a doctor and a nurse in his daily routine of saving lives developed in Unity3D.

Project Overview

Emergency Room: Dr. Mortimer On Call! was the first game I developed within a studio we founded during university: Unknown Outcome. The project originated as part of a course where we had to create a game with a health theme. We didn’t want to develop an educational app "to learn medicine," as some professors suggested, so we decided to set the game in a hospital instead

From there, the idea evolved into a multiplayer arcade game with multiple levels, inspired by the cooperative dynamics of Overcooked. Throughout the development process, we refined the mechanics until we shaped Emergency Room, a game that combined fast-paced action with teamwork in a hospital setting.

In this project, I took on the role of producer, managing the team and tasks using a Scrum methodology adapted to our situation as students, since we developed the game in our free time.

I was also responsible for gameplay, mechanics, and UI programming. This was my first truly ambitious project as a programmer, with a development cycle of 7 to 8 months, allowing me to gain valuable experience in Unity3D, including controller and keyboard inputs, menu navigation, and 3D asset integration.

Additionally, I contributed to gameplay and mechanics design, although this part was a collaborative effort among all team members.

The final result was a visually appealing game that granted us access to the PlayStation First program, a former initiative by PlayStation Spain that provided students with the opportunity to work with the PlayStation 4 development kit. Getting the game to run on a PS4 was a huge milestone for us and a major source of motivation.

For this project, I worked alongside: Alberto Guzmán, 3D generalist and technical artist; Pablo Trascasa, gameplay programmer; Steven Kormanik, designer; and Daniel de Vicente, concept artist and UI artist.

Skills

Unity3D
C# 4.0
Visual Studio Professional
Game Design
Scrum
PlayStation 4 Devkit
PlayStation First